Course Overview

This course is a collection of recordings from Henrique's previous classes. You can do each assignment at your own pace. Don't forget to share each project you made on the dedicated Slack channel or our private facebook group. You'll receive feedback from other students and the MoGraph Mentor crew.


When you take this course, be prepared to animate! The only way we learn is to practice our craft. Follow Henrique through 3 different shots and create your own. In this course, Henrique is going to discuss solid planning, blocking, refining, and coloring for each shot created. Learn Henrique's entire process and point of view on creating high-quality 2d animations.

Assignments

You will complete three shots over the course of this 6 weeks course. The first two weeks will be an FX animation (fluid shape) to establish your process. The middle two weeks will focus on a ball character. The final two weeks will focus on a character action, again revealing the best practices for creating traditional animation.

Weeks 1 & 2

You will start by planning your shot, using both Straight Ahead and Pose to Pose techniques. You can use charts to help with Timing and Spacing and guides to help you create smooth Arcs. He will also talk about Easing in and Easing out and how to approach Mass and Volume when animating Squash and Stretch.

Once you get to a good rough pass, with Keyframes, Breakdowns and Inbetweens, it's time to clean up the shot and get it into it's final state. You will work on cleaning-up our shapes, coloring and adding details such as shadows and highlights.

Weeks 3 & 4

The next two classes are planned to be a bridge between the Shape assignment and the coming Character assignment. You will use a simple Bouncing Head to understand and practice principles like Anticipation and Settle, as well as focusing more on the drawing itself, applying concepts that will help you improve your animation, such as construction lines, tridimensional thinking and Solid Drawing.

You will also learn and practice Follow Through and Overlapping Action, combining them with the Wave Principle.


Weeks 5 & 6

In the last two classes, you will expand the principles that you saw and practiced in the previous assignments and see how you can apply those to characters. Henrique will talk a lot about Character Design principles that with help with Posing the character the best way possible, achieving Appeal and animation readability. You will also see how to approach arms and legs, using Successive Breaking of Joints.

The idea behind this assignment is to focus on the Mechanics behind the movement, animating a fun action scene where the character moves from side to side. At this point, you will be able to be using all the 12 Principles of Animation to give your character a big range of movements.


Message from Henrique

We will cover lots of technical stuff in these six weeks, but most of all I hope to share my passion for animation and spark the love for frame by frame. We will get to know the process behind it so you can improve your animation abilities and your confidence level with classical animation.”
- Henrique Barone

Project Examples

Here is a small sample of a few of his more recent projects.

Olympia (Creative Direction & Animation)


Tako Faito (Creative Direction & Animation)


Morphing Madness (Creative Direction & Animation)