Welcome & Overview

Class three is dedicated to building upon the core concepts from classes one and two. Students will be pushed to refine their skills as visual artists, animators and story tellers.

A high priority will be placed upon highly polished and conceptually deep works.

Your Thesis Project

Students will engage in one thesis project which will span the full 12 week class. This project will be a short film created for a non-profit or social cause.

Students should work hard to take a step forward and improve their aptitude with the different stages of the production.

The lecture content in this class will be focused on the professional and business concepts related to motion design.

What To Expect

The MoGraph Mentor program is a unique educational experience. Here is what you can expect from this course.

12 Weeks of Projects

Over a 12 week semester you are asked to consistently create work.

Each week you have :

  • 1 Live Critique Session
  • Multiple nights of project work

To get the most out of these projects, you need to commit time to working on them each week. Sketching, Designing, Animating.

Live Sessions

Your relationship with your mentor and peers is at the heart of this experience.

As iron sharpens iron, so to does one person sharpen another.

You will help grow each other and go through this experience together. Connect fully with these people.

You may come from different backgrounds, but you share a passion for creating work and making your art.

Come with great energy to each class, prepared to take feedback and ask great questions.

Learning Theory

The first step in becoming a competent visual artist is understanding the basics of how visual information is organized and experienced by the mind.

  • Design
  • Animation
  • Color
  • Film
  • Story

This is where it begins. It takes a lifetime to master any theory with great depth, but this starts your journey on the right footing.

Learning Workflow

Taking a concept from your mind and putting it into a digital form is the core process for a Motion Designer.

  • Sketching
  • Boards
  • Design
  • Animation
  • Edit & Sound

Pitching Your Work

Part of working as a professional visual artist is presenting your ideas to a group.

Pitching your concepts and artwork to your class mates and mentor is a great habit to get into for the rest of your career.

Some keys to pitching your work:

  • Don’t start with telling us that it isn’t good
  • Talk about your vision for the final product
  • Speak confidently and clearly

Receiving Critique

Getting feedback on your work is an important way to help the level of quality grow quickly.

Although it can be difficult at first, learning to use constructive criticism to push your work further is an important skill to master.

Come ready each week to take notes and receive this feedback from peers and mentors.

Making Connections

Part of this experience is about making connections that will endure after the program ends.

Making ties with your peers and mentors is a great way to grow your network and enrich your career journey.

It can lead to opportunities and friendships that change the course of your journey. Embrace this opportunity to connect!

Thinking Long Term

This program is designed around a long term view of your career as a Motion Designer.

If you’re totally new to this, it’s going to take time.

But what matters most is setting your path on the right footing as you continue to create work for years.

Some questions to consider along the way:

  • What type of work do I want to be doing?
  • What type of work environment will suit the lifestyle I want?
  • What style of work do I most prefer working in?